Wild / Joker
Allows you to select and mark any open number within that column.
Every Slingo variant shares the same underlying objective: spin the reels, match numbers on your grid, and complete lines to rise through the payout table.

The card contains 25 numbers arranged in five rows and five columns. The center square intersects four potential lines (one row, one column, and two diagonals), making it the most valuable tile on the board. The four corners each intersect three lines, so filling them early gives future spins better odds of closing lines.
A set of five or six reels spins directly beneath the card columns. Each spin displays a number or icon for each column. When a number matches one in that vertical column, it is marked on the grid. Unmatched numbers remain open for subsequent spins.
A Slingo occurs whenever five adjacent squares are marked in a straight row, column, or diagonal line. Every completed line advances your marker one step up the payout ladder. Marking all 25 numbers produces a full house, unlocking the top prize tier on the board.
Allows you to select and mark any open number within that column.
Lets you mark any open square anywhere on the entire grid.
Awards an extra spin to use after your base allocation ends.
Acts as a blank space on that reel. In some editions, an angel symbol cancels the blocker.
Awards an immediate cash credit or advances you directly on the prize ladder.
Once the initial round spins are finished, most titles give you the option to buy additional spins. The price per spin scales with your position on the ladder, becoming substantially higher when one or two numbers could complete a full house. Extra spins are entirely optional, and deciding whether to purchase them requires evaluating the cost against the potential payout.